Re: LZ: PSOII Libraries
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Re: LZ: PSOII Libraries
Micah/Richard Brodsky wrote:
>
> PSOII ... Passive Shell Overlay/Independant Implementation.
IMHO, this is the best library-implementation strategy thought of so
far. Why? Because it's *shell-independent* without taking up too much
space. Space, of course, is a most challenging restriction to the TI-85
programmer/user. I have been silent throughout the whole USGARD
introduction, but I have been watching very carefully. Andreas, please
don't take offense to the following--these are just my personal
thoughts.
It seems to me that USGARD is a *great* idea--if you had 64K or 128K of
RAM. There is just not enough memory on the average non-ESF-equipped
person's calc to put enough games AND the USGARD shell AND the required
libraries. Remember: we have less than 32K at best in which to work.
We only have room enough for something simple--and even good-ole CShell
is too large to store more than a few games. It's just too cramped in
there. Plus, USGARD's implementation strikes me as being a little
complicated. Ever wonder why no one ever writes games anymore? They're
too busy worrying about their shells or how to program for them.
So, IMHO, USGARD is a great idea that will need some ver aggressive
marketing (Andreas, you are doing a very good job) to make users and
programmers see past the memory constraints and complexity. Ohhhh and
as far as PSOII lacking interrupt mechanisms, well, you can write a
PSOII library to do it, right?
As for me, I'll still use CShell. Go, Mike/Keith!
Jeff
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