Re: LZ: libraries
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Re: LZ: libraries
Michael wrote:
>
> I was thinking it would almost have to be grayscale to be able to tell
> the differences in terrain. They all look so similar. I was thinking
> there could be 2 different map views. One view that is maybe 4X4
> pixels to get a broad idea of what is happening and maybe 12X12 for
> movement (this way everything will be distinguishable). You could
> click on an area of the smaller map and it would zoom in on the larger
> map. I don't think that would be too complicated. Of course, you
> would still need to be able to scroll around on the closer view map.
> Also, how are you going to make the different countries
> distinguishable? Maybe each sprite of a certain country has a number
> for the country in the corner? Then this number could be shown on the
> world map? i don't know. just ideas.
>
> -mike
>
> On Mon, 16 Jun 1997 12:31:52 CDT, you wrote:
>
> >Sure... How do you want the project done? Black & White? Greyscale?
> >
> >Sprites; 8x8 on a map that's 16x8?
> >
> >Jim Reardon
> >jim.reardon@juno.com
> >Viva La Mexico
> >http://pages.prodigy.net/eviljim/
> >We all come into the world the same way - naked, screaming, covered in
> >blood. But if you live your life right, that kind of thing doesn't have
> >to end there.
> >
Civilization for the ti-85? That's just silly. You're only
looking at the easy part.. the graphics/display.. You gotta
think of all the AI that is required... Civilization is not
a simple game... Oh, don't forget the calc only has 28k..
ha! good luck
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