Re: LZ: Rotation...
[Prev][Next][Index][Thread]
Re: LZ: Rotation...
sounds interesting. I've thought about this some but not recently. good
luck. it'd be kinda hard without making a new sprite routine that uses
some sin/cos routine built-in. dunno
about the ps, I think it shows 4.0 for zshell progs. Wait, I'm
sure it does. hehe.
On Sun, 15 Jun 1997, Buddy Smith wrote:
>
>
> Does anyone know how to rotate a sprite on the screen (w/out USGARD, in case you are wondering...) I need to turn a simple 15x15 sprite around sideways. I'm not really quite sure how to do sin/cos rotations (I have no idea how sin/cos even can do rotations) but if someone can help it will be greatly appreciated
>
> Buddy Smith
> ti85calc@bellsouth.net
>
> PS: What zshell version number do usgard/supernova/arsfzp/cshell etc. return when you look at ZS_BITS?
>
>
Biya,
Will Stokes
8^)
_____________________________________________________
/ /|
/____________________________________________________/ |
| | |
| Will Stokes | |
| wstokes@geocities.com | |
| wstokes@vertex.ucls.uchicago.edu | |
| | |
| My Personal Homepage | |
| http://www.uic.edu/~hhstokes/will.htm | |
| | |
| The TI-85 Calculator Center | |
| (the website I maintain and update very often) | |
| http://www.geocities.com/SiliconValley/Pines/7360/ | |
| | /
|____________________________________________________|/
Follow-Ups:
References: