Re: A85: Mapping Routine


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Re: A85: Mapping Routine



Hey, that's a good idea.  Are you going to keep working on Solomon's Key?
That was a good game, just needed more levels!

At 08:45 PM 7/27/97 GMT, you wrote:
>On my Solomon's Key game, i made objects that i couldn't walk through
>have the high bit set in the map and objects you could walk through
>(or pick up) had the high bit as zero.  I don't know if that was the
>best way to do it, but it worked really well.  Then you will need a
>routine to put the location of the sprite into coordinates that are
>the same as those of your map.
>
>-mike
>
>On Sun, 27 Jul 1997 16:32:05 -0400 (EDT), you wrote:
>
>>Ok, I put your routine in and changed everything so it will work for ZShell,
>>but when I run my game, I get a message saying, "ERROR 14 UNDEFINED" just as
>>if I was running a program. Any ideas? I don't need to know how to move a
>>sprite, I did that already, but I will need help finding if it "hits"
>>anything...but I would like to get this problem resolved first.
>>
>>Jansson Stout
>>jes247@aol.com
>>
>>
>>In a message dated 97-07-27 14:37:58 EDT, you write:
>>
>><< Do you have your map drawn already?  Are you using aligned sprites are
>> unaligned sprites?
>> 
>> If you want to convert my Usgard sample to ZShell, replace all the
>> instances of:
>> 
>> ld	hl, &anything
>> 
>> to
>> 
>> ld	hl, anything
>> push	de
>> ld	de, (PROGRAM_ADDR)
>> add	hl, de
>> pop	de
>> 
>> Depending on some of the places I used relocation at, the push de / pop de
>> may or may not be necessary.
>> 
>> Then replace the LIB_CALL_(SPRITLIB,PUTSPRIT) with
>> 
>> CALL_(	PutSprite)
>> 
>> And be sure to include the PutSprite code in your source file.
>> 
>> If you need help drawing a moving sprite, finding where it should be drawn,
>> and determining if it "hits" anything, I can help you with that as well. >>
>>
>>
>
>
>
---
Evil Jim
Viva La Mexico
<eviljim@geocities.com>
http://www.geocities.com/TimesSquare/Arcade/8210/
I want to die in my sleep like my Grandfather, not screaming in pain like
the passengers in my car...


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