Re: A85: USGard vs. ZShell
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Re: A85: USGard vs. ZShell
Sounds great. I've tried to learn zshell, but it just didn't make sense to me.
At 08:10 PM 12/3/97 -0500, you wrote:
>^^^^^^ Note the spelling correction.
>
>I'm going to create a language similar to C/C++ that will compile into
>asm files. My first attempt will only do one type of conversion: my
>code to USGard compatible asm or my code to ZShell compatible asm. I
>know ZShell fairly well so I will probably make it for this. I asked
>about the differences between USGard and ZShell because in my second
>version of my compiler you will simply (hopefully) tell the compiler
>which library to use and your code (the C++ type, not embedded asm) will
>be converted to whichever asm the library describes. I'd like to know if
>I should learn USGard asm and use this in my first version and also what
>people on this list think of this idea. I already know that most people
>here won't use mine or any pseudo language for calc-shells, but I'm
>making this for people who want to write games but don't want to spend
>the time to learn the god-awfullly difficult assembler. My intent is to
>create a compiler which is highly optimized and will be able to compile
>over several platforms. If all goes well, and my program is successful,
>I hope to add the libraries for shells on the 82 & 83 (I think there are
>shells for these calcs), of course the 85, the 86, and it's a long shot
>but maybe even the 92.
>
>Wyrmlord
>egillespie@juno.com
>