Re: A85: RPGs
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Re: A85: RPGs
JUSTIN BOSCH wrote:
>
> I love RPGs and am glad to see that they are starting to appear decently
> for the 85. With the Expander and other projects, such programs can be
> much larger. This is just a suggestion to anyone making an RPG: you
> could use twp files for your RPG, one the "shell" and the other a large
> file containing the levels, sprites, etc that would be saved on the
> Expander. Each time the user moves on, the new screens could be loaded
> then, allowing for _HUGE_ RPGs. If no one really cares for this, I have
> just one more suggestion: instead of itsy-bitsy 8x8 sprites, why not
> just make 16x16 sprites or possibly larger? You can have only so little
> quality in a 64-pixel area.
The problem with 16x16 is that you can only have a screen area of 8x4,
but with 8x8's you can have a 16x8 screen. In SimCity we're using 16x16,
but that kind of detail is not neccesary in RPG's.
--
Terry Peng <tpeng@geocities.com>
"cool kids never have the time..."
References:
- A85: RPGs
- From: justin.bosch%tfexchng@min.net (JUSTIN BOSCH)