A85: Carry


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A85: Carry



Question, whats the best way to get around this
I am making a board type game.  I have pieces, adn you move them across
the board, but when you get to another piece you must jump over it or
else you will get stuck.  So what I have it do is save the ast position
it was at then the curent, then it sub tracks the last position from the
current.  I was using carry to see if it was negative, but it wasn't
working, what should I do?

John