Re: A85: My problem with libraries
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Re: A85: My problem with libraries
Well crap. I don't need clipping! but i guess since i still have
plenty of processing muscle left in my game (i am delaying a lot right
now) i could still use them for space efficiency purposes. I guess i
will have to actually see the routines before i can be sure they are
useful to me.
-mike pearce
On Mon, 11 Aug 1997 23:07:00 -0700, you wrote:
>Michael Pearce wrote:
>>
>> I would imagine that Jimmy Mardell already has some routines to use in
>> his Sqrxz game. I am sure that the code for a 8X8 sprite routine is a
>> lot faster and smaller. I wrote one about 6 months ago and i think it
>> was around 50 bytes. Unluckily, i lost that code (and the most up to
>> date version of my Solomon's Key game) when my hard drive crashed.
>
>Faster and smaller!? Nah, not really :) They're quite a lot bigger and
>slower since they are quite complex - clipping the sprite in all four
>edges,
>storing the background and putting the sprite with a mask. There are
>also two routines, one which does the above and one which only
>clips the sprite.
>
>--
>Jimmy Mårdell "We are the crown of creation
>mailto:mja@algonet.se we may do whatever we please
>http://www.algonet.se/~mja Fuck nature, man rules!"
>IRC: Yarin Fuck Nature /Cat rapes dog
>
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