Re: A85: Sqrxz 0.7b


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Re: A85: Sqrxz 0.7b



Let me be the first to say, that game is extremely impressive.  good
work.  i cant wait to see the final version.

-mike

On Sun, 10 Aug 1997 04:26:26 -0700, you wrote:

>Hey everyone... I've finally found my way back to this mailinglist.
>
>Anyway, I've been working very hard with the old Sqrxz for the TI-85 and
>after a week of intensive programming a new beta (the game is almost
>complete)
>has arisen. Some features
>
> * The first real horizontal smoothscrolling game for the TI-85
> * Contains more than 100 different 8x8 graphic tiles
> * 4 different, animated, enemy types
> * External Worlds (with a level editor for the PC)
> * Choose speed (slow,normal,fast) and if you want to reduce flicker
>   by using a Virtual screen (recommended for turbo TI owners)
> * All this in less than 6000 bytes (1,3k graphics)
>
>Sqrxz requires USGARD and will NOT be ported to ZShell or any other
>OS for the TI-85 without my permission, which you won't receive. The
>source
>code (fully commented with all algorithms explained) will be released
>within
>a few days when the final version will be released.
>
>Get it at  http://www.algonet.se/~mja/ti85/sqrxz.zip
>
>Included in the ZIP is one world with only one level :( so far (I didn't
>have time
>to create more levels) BUT the leveleditor which I use is included in
>the ZIP. You
>should be warned that it is the complete opposite of a userfriendly
>editor -
>read the Sqrxz DOC for more information.
>
>Expect new versions in a very soon future.
>
>-- 
>Jimmy Mårdell                   "We are the crown of creation
>mailto:mja@algonet.se            we may do whatever we please
>http://www.algonet.se/~mja       Fuck nature, man rules!"
>IRC: Yarin                         Fuck Nature /Cat rapes dog
>


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