Re: LZ: Re: Gameboy Drive
[Prev][Next][Index][Thread]
----------
> From: Max Mansour <mmansour@gis.net>
> To: list-zshell@lists.ticalc.org
> Subject: Re: LZ: Re: Gameboy Drive
> Date: Tuesday, September 24, 1996 10:06 PM
>
> > From: Mike Berry <waterboy@oeonline.com>
> >
> > :They use "masked" roms, which are really cheap if they're made in huge
> > :quantities (like gameboy games are...). They're permanent, and you
> > :can't alter them without destroying it.
> >
> > :That would be interesting, though, to write a gameboy emulator for the
> > :TI-85, but anyone got a year of their life to spare?
> >
> > :-Mel
> > :----------
> >
> > Actually it wouldn't be too terribly difficult. I stumbled upon a
> gameboy
> > hacking page in my quest for z80 stuff. It turns out gameboy is a z80
so
> > the games wouldn't be too hard to port. Unfortuneatetly the games are
> > usually around 64K, a few being only about 32K, this is due to the use
of
> > ceartain libraries. But with the expander, a gameboy emulator could
> work.
> > Or how about a ti emulator for gameboy :)
>
> Umm...yeah, if we "forget" about the GameBoy's extra hardware (stereo
> sound, real gs screen (layered), screen size, etc) not to mention that,
> like the 85, the GB does not have a true z80... Oh yeah, where do you
> expect to find the source code to Super Mario Land, or Mortal Kombat? Or
> any othet GB game (of course, if we used your second idea, the em, that
> wouldn't be a problem, but realistically, an emulator on the 85 wouldn't
> work)? Anyways, it would be too slow (try XC-1701, which gets REAL slow,
> when you have a lot of sprites, with 4 grayscales, and thats not even
> emulating anything...)
I gues I didn't think about all that, but incidentally the source code is
available for almost any gameboy game. Just search for it with excite and
you'll find a plethora of web pages devoted to it.
Mike
References: