RE: LZ: RE: pljmp in trboslow
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RE: LZ: RE: pljmp in trboslow
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Subject: RE: LZ: RE: pljmp in trboslow
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From: Micah/Richard Brodsky <Micahbro@msn.com>
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Date: Fri, 20 Sep 96 00:03:54 UT
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In-Reply-To: <>
I believe we were actually talking about a utility that I wrote, TurboSlow. It
slows down turboed calcs to approximately normal speed. It uses ON sequences
to toggle it's state.
--MZB
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From: owner-list-zshell@lists.ticalc.org on behalf of Ed Plese, Jr.
Sent: Thursday, September 19, 1996 9:11 AM
To: list-zshell@lists.ticalc.org
Subject: Re: LZ: RE: pljmp in trboslow
> Does Plain Jump use graph mem or interrupts? If so, it will always lock up.
I
> am planning to write a new version that doesn't use graph mem, if I can
figure
> out how to put a string right after ZShell in the memory or in an 85b.
> --MZB
I don't know about everyone else, but I don't think that any games
should be made to use the interrupts because they are not really
needed in games. And, if everyone starts making games that require
that they be right after the ZShell string, then we can only have one
program on our calc at one time. With programs such as Password
protection programs like I am working on that use interrupt, it
doesn't matter because who is going to use more than one password
program on the same calc?
-Ed