Re: LZ: RE: pljmp in trboslow
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At 03:04 AM 9/19/96 UT, Micah/Richard Brodsky wrote:
>Does Plain Jump use graph mem or interrupts? If so, it will always lock up. I
>am planning to write a new version that doesn't use graph mem, if I can figure
>out how to put a string right after ZShell in the memory or in an 85b.
You can just use Game Wizard (Sure it's big, but it does a LOT more). Hey,
whoever wrote that (Can't remember off the top of my head) GOOD WORK! Get
a new version out soon. My major concern would be size. Everyone else, I'm
making a list of just about every ZShell game, and where it stores lives/points
etc. Watch for it!
The nice thing about Windows is that it does
Tony Lieuallen not just crash... It displays a dialog
marvin@mars.superlink.net box and lets you press 'OK' first.
http://mars.superlink.net/marvin/home
http://www.geocities.com/SiliconValley/Park/1171/
You have to grow old, but you don't have to grow up!
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