Re: LZ: the RINISTYS demo


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Re: LZ: the RINISTYS demo



FFaure2@aol.com wrote:
> 
> Hello everyone , after having nice vacation ,i'm back on List ZShell (in the
> summer i haven't done any ZShell programming (don't ask me why ;-) )and now i
> will restart working on my games , i would probably release a first demo of
> Super Mario Bros in 1 or 2 weeks :-) )
> 
> I founded RINISTYS at ticalc.org and i was wondering if the authors of this
> demo would release any game.Could someone explain me how this demo could
> produce so nice graphics (ray casting engine ,gouraud shading ?) and so fast
> (> 25 fps).Have you noticed that everytime you press a key the animation
> would change.
> What about including theses routines in a 3d game like deadulus (but we
> probably couldn't because of the small memory of the TI-85 ,the demo uses 22
> Ko).
> 
> PS:i have broken my TI-Graph Link ( 70 $ :(    ) so i have made the $5
> parallel link and it works perfectly but i couldn't use it with my brother's
> TI-83,has someone released a kind of link83xp ?
> 
> Fabrice Faure
> FFaure2@aol.com


youre right, thats a pretty darn impressive animation.  I've pressed several keys, and it doesn't do 
squat.  it just plays back a REALLY neat-o animation.  they really created some awesome routines!  
Really, though, its just an animation. THATs why its >20k.  not because of some advanced programming 
technique.  just a bunch of frames/pics and the starfield is ripped off Andreas Ess.  quite innovative, 
really.
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