Re: LZ: the RINISTYS demo
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FFaure2@aol.com wrote:
>
> Hello everyone , after having nice vacation ,i'm back on List ZShell (in the
> summer i haven't done any ZShell programming (don't ask me why ;-) )and now i
> will restart working on my games , i would probably release a first demo of
> Super Mario Bros in 1 or 2 weeks :-) )
>
> I founded RINISTYS at ticalc.org and i was wondering if the authors of this
> demo would release any game.Could someone explain me how this demo could
> produce so nice graphics (ray casting engine ,gouraud shading ?) and so fast
> (> 25 fps).Have you noticed that everytime you press a key the animation
> would change.
> What about including theses routines in a 3d game like deadulus (but we
> probably couldn't because of the small memory of the TI-85 ,the demo uses 22
> Ko).
>
> PS:i have broken my TI-Graph Link ( 70 $ :( ) so i have made the $5
> parallel link and it works perfectly but i couldn't use it with my brother's
> TI-83,has someone released a kind of link83xp ?
>
> Fabrice Faure
> FFaure2@aol.com
youre right, thats a pretty darn impressive animation. I've pressed several keys, and it doesn't do
squat. it just plays back a REALLY neat-o animation. they really created some awesome routines!
Really, though, its just an animation. THATs why its >20k. not because of some advanced programming
technique. just a bunch of frames/pics and the starfield is ripped off Andreas Ess. quite innovative,
really.
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