Re:LZ: Wow, Daedalus works!!!


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Re:LZ: Wow, Daedalus works!!!



At 6:02 PM on 9/9/96, Martin Hock wrote:


> Damn, this thing is pretty cool, especially when you consider that it's a
> 3-Dish engine running on a tiny little portable calculator!  Keep up the
> good work, Sam!
>
> One suggestion for the future you didn't touch on too much in the included
> readme: Allow the designed levels to have their own textures, similar to how
> Chris Busch allows different tilesets in his game engines.  That would be
>cool.
>
> I guess the main thing you have to do now is allow sprites.  I hope that
> doesn't inflate the engine TOO much more, but I have a feeling it will add a
> bit.  Well, considering that it's 3-D raycasting in 3908 bytes, I shouldn't
> be too picky on the size :)
>
> I hope other people commend Sam for his efforts.  So far all I've seen are
> messages claiming that he didn't send it.


It's great, but I think he should dump the textures and make it run faster.


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\ \  Jordan Adema                O-   \       A student who changes the
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