Re:LZ: Wow, Daedalus works!!!
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Re:LZ: Wow, Daedalus works!!!
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Subject: Re:LZ: Wow, Daedalus works!!!
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From: Jordan Adema <jadema@grfn.org>
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Date: Wed, 11 Sep 1996 15:52:47 -0400
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In-Reply-To: <>
At 6:02 PM on 9/9/96, Martin Hock wrote:
> Damn, this thing is pretty cool, especially when you consider that it's a
> 3-Dish engine running on a tiny little portable calculator! Keep up the
> good work, Sam!
>
> One suggestion for the future you didn't touch on too much in the included
> readme: Allow the designed levels to have their own textures, similar to how
> Chris Busch allows different tilesets in his game engines. That would be
>cool.
>
> I guess the main thing you have to do now is allow sprites. I hope that
> doesn't inflate the engine TOO much more, but I have a feeling it will add a
> bit. Well, considering that it's 3-D raycasting in 3908 bytes, I shouldn't
> be too picky on the size :)
>
> I hope other people commend Sam for his efforts. So far all I've seen are
> messages claiming that he didn't send it.
It's great, but I think he should dump the textures and make it run faster.
____________________________________
/\ \
\ \ Jordan Adema O- \ A student who changes the
\ \ jadema@grfn.org \ course of history is
\ \ http://www.calvin.edu/~sadema21/ \ probably taking an exam.
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