Re: LZ: Wow, Daedalus works!!!
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Re: LZ: Wow, Daedalus works!!!
On Mon, 9 Sep 1996, Martin Hock wrote:
> Damn, this thing is pretty cool, especially when you consider that it's a
> 3-Dish engine running on a tiny little portable calculator! Keep up the
> good work, Sam!
I must agree that this think is awesome. I couldn't belive he said he could
make it faster in the docs!
> One suggestion for the future you didn't touch on too much in the included
> readme: Allow the designed levels to have their own textures, similar to how
> Chris Busch allows different tilesets in his game engines. That would be cool.
> I guess the main thing you have to do now is allow sprites. I hope that
> doesn't inflate the engine TOO much more, but I have a feeling it will add a
> bit. Well, considering that it's 3-D raycasting in 3908 bytes, I shouldn't
> be too picky on the size :)
The idea of textures in levels is okay, but that will make them big...
> I hope other people commend Sam for his efforts. So far all I've seen are
> messages claiming that he didn't send it.
A lot of confusion, but I'm glad it did work finally!
The nice thing about Windows is that it does
Tony Lieuallen not just crash... It displays a dialog
marvin@mars.superlink.net box and lets you press 'OK' first.
http://mars.superlink.net/marvin/home
http://www.geocities.com/SiliconValley/Park/1171/
References: