Re: LZ: memory space


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Re: LZ: memory space



>How can you say that some ZShell games are bloated with bad code?  For
>one, thing, unless you reverse engineered the prgoram, you have no idea
>what the code s, good or bad.  Secon of all, have _you_ ever tried to
>write a 3-5k game? it's _not_ easy to get a game into such a small
>space.
Excuse me? How can you say that? I can mention some games... Tetris, Nibbles,
Jezzball, Minesweeper, Boxes...


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