>How can you say that some ZShell games are bloated with bad code? For >one, thing, unless you reverse engineered the prgoram, you have no idea >what the code s, good or bad. Secon of all, have _you_ ever tried to >write a 3-5k game? it's _not_ easy to get a game into such a small >space. Excuse me? How can you say that? I can mention some games... Tetris, Nibbles, Jezzball, Minesweeper, Boxes...