LZ: ZTetris 1.0
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LZ: ZTetris 1.0
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Subject: LZ: ZTetris 1.0
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From: Jimmy Mardell <mja@algonet.se>
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Date: Sat, 07 Sep 1996 01:02:34 -0700
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In-Reply-To: <>
The file have been posted to LZB. You'll find it at my homepage too,
and probably www.ticalc.org in a while also...
ZTETRIS 1.0 - by Jimmy Mårdell <mja@algonet.se>
WHY ANOTHER TETRIS?
-------------------
Why make another Tetris game when Tetris 4.5 already exists?
ZTetris was made mainly because some people wanted some more features
added to Tetris 4.5, but nothing happened. So, I started writing my
own tetris clone and now, about one week later, it's finished.
FEATURES
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* 21 levels (0-20). You can choose which level to start between
(only start on level 0-9 though).
* Rotate both clockwise and anti-clockwise.
* You're able to pause the game
* Teacher key! If you see your techer heading your way, quickly
press the teacher key to return to TI-OS, and when you start
the game the next game, you'll automatically resume where you
was.
* Hiscore table with names ! The three best results are saved.
* The scoring is almost the same from the Game Boy version, but divided
with 10. You only score when you get lines though.
CONTROL
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At the option menu: Arrowkeys - Choose level
Enter - Start level
Exit - Quit game
When playing: Left & Right - Move the piece to the left and right
Up & 2nd - Rotate clockwise
Alpha - Rotate anti-clockwise
Exit - Quit game
More - Pause
Del - Teacher key. Quickly jumps out to
TI-OS. The game will resume when you
start it the next time.
When typing name: A-Z, Space - Enter letter (max 10 chars)
Enter - Continue
Left arrow - Backspace
SCORING
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L 0 L 1 L 2 L 3 L 4 L 5 L 6 L 7 L 8 L 9
1 line | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
2 lines | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
3 lines | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 300 |
4 lines | 120 | 240 | 360 | 480 | 600 | 720 | 840 | 960 | 1080 | 1200 |
KNOWN BUGS
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* Sometimes when resuming the piece will change shape. Happens very
seldom, so it's hard to know where the error is. If anyone figures
out exactly when this happens, tell me!
* No more!!
DIFFERENCES FROM TETRIS 4.5
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The only thing missing in this game (I think) is the Next square,
but I'll fix that in the next version.
NEXT VERSION
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If you have any suggestions about more features, mail them to me!!!
GREETS
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Greets to all who keeps #calc-ti at EFnet alive:
[MBM], Whimsy, Piper1, Delorean, Darksolo, Calcbert, THX, Pearljam,
Benjie, _Intel_ and all those I've forgot.
Of course also greets to the Rob Taylor, Dan Eble & Magnus Hagander,
the ZShell Development Team (haven't they got enough greets??? :-)
HOW TO CONTACT ME
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The easiest way is to send an email to mja@algonet.se, but you'll also
find me on IRC, #calc-ti at EFnet with the nick Yarin. I'm usually there
about 10:00 pm - 11:30 pm CET (Central European Time).
Also visit my homepage at http://www.algonet.se/~mja for latest
info about other ZShell games from me.
//Jimmy Mårdell 96-09-06
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--
Real name: Jimmy Mårdell
Email....: mailto:mja@algonet.se
IRC-name.: Yarin
WWW......: http://www.algonet.se/~mja
"Strap me down with disillusion
Tie me up in lifelines
Nothing stops my thoughts from breeding
Nothing's stopping my mind" - Leather Strip
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