LZ: Re: Daedalus v0.1ss -- 3-D raycasting engine.
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> From: Sam Davies <DAVIES@d-e.pvt.k12.nj.us>
> To: list-zshell-binaries@defiant.rbk.sollentuna.se
> Subject: LZB: Daedalus v0.1ss -- 3-D raycasting engine.
> Date: Thursday, September 05, 1996 5:03 PM
>
> Yes, it's finally here, a raycasting engine that mimics the one in
> wolfenstein!!!
> Ok, there's no badguys or doors or collision detection yet (you
> can walk through walls), but maybe you can compare it to the first
> release of Labby -- a mere demo for now, but soon to be an awsome
> game! (well... relatively soon... don't get too anxious, it may be a
> while :))
> Well, enjoy my first TI-85 assembly language program, and
> please, if you have any questions, suggestions, or comments, please e-
> mail me -- davies@d-e.pvt.k12.nj.us
> +------------------------------------------------------------------+
> |Sam Davies | |
> | E-Mail: | ,,, |
> | davies@d-e.pvt.k12.nj.us | (o o) |
> +------------------------------------------oOO--( )--OOo-----------+
ummm...where's te file?
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