Re: LZ: RE: Just a small suggestion to ALL ZS programmers
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Re: LZ: RE: Just a small suggestion to ALL ZS programmers
I don't want to use up a lot of space for such a thing in my
calc so turboed calcs can run right. Let them have a program
to handle that. All the other things, and probably that one
too, can be done with a program.
Barry
On Tue, 3 Sep 1996, Micah/Richard Brodsky wrote:
> UGH! ZShell needs an interrupt manager and soon! Make it like UM, so you can
> graph. Have it keep a registry of interrupt handlers (maybe actual code, maybe
> addresses) and on what interrupt-causing occurances should they be activated.
> That way, you could have more than one "interrupt handler" active at a time
> from ZShell, and they would not need GRAPH_MEM. If this isn't put into ZShell,
> Whoever wrote UM should make this.
> THIS WOULD SOLVE COUNTLESS PROBLEMS! Such as an automatic switch for turboed
> calcs (everytime you ran zshell, it would delay, and it would stop as soon as
> you quit), a non-crashable screen capture program, a program to put your name
> on the home screen in grey as a background, a program like UM that wouldn't
> require erasing your mem, and they could all be running at once!
>
> Just a suggestion
>
> --MZB
>
> ----------
> From: owner-list-zshell@lists.ticalc.org on behalf of Ryan Myers
> Sent: Monday, September 02, 1996 5:26 PM
> To: list-zshell@lists.ticalc.org
> Subject: LZ: Just a small suggestion to ALL ZS programmers
>
> To those who have tried to get screen shots for their games on www pages or
> other things... you probably know of the utility Screen Capture 2.0. This
> is a great utility and the authors are to be commended... but unfortunately
> the program cannot operate if graphics memory is altered directly... that
> puts out a lot of stuff, and anything using NASR ( DOH! )
>
> I would suggest that all ZS programmers place a screen-capture handler
> inside their programs, possibly inside a resume-game-after-pause loop.
> Possibly dumping the screen mem to a string and setting an internal flag,
> then sending the string back into graph-mem before dropping back to ZShell...
>
> Thanks to everyone for listening to my rant :),
> Ryan Myers ( rmyers@teleport.com )
> http://www.teleport.com/~rmyers/
> "Canthus" on DARKWORLD
>
> C> Warning: REALITY.SYS may be corrupt. Reboot universe(y/n)?
>
>
>
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