Re: LZ: Screen Map


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Re: LZ: Screen Map



>> I did this so you could more easily locate an address on the 
screen,
>> instead of trying to count them on the 85's screen (they're so 
tiny).
>
>Are you being serious!?
Yes.  Hehehehe...  ;)


[snip]
>Well, why not use the formula offset=3Dy*16+x DIV 8, bit=3Dx MOD 8 
instea=
>d of
>an huge table? Or why not FIND_PIXEL which does exactly that, except 
that
>it has y=3D0 on the bottom of the screen?
I'm too damn lazy, and, u have to admit, it _IS_ easier to count than 
to do some complex formula to get the number... ;)


>Or why not FIND_PIXEL which does exactly that, except that
>it has y=3D0 on the bottom of the screen?
I need to update larger areas of the screen, making FIND_PIXEL 
inefficient and a waste-of-space.  ;)


Cheers,


____
~Keith
FFNP69C@PRODIGY.COM


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