Re: LZ: nasr and sound question.
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NeCrOm wrote:
>
> I have a few question that i would like answered.
>
> This nasr program I got off of ticalc I would like to use in my game that
> I am making. And I would like to know how to lay out the program. Here is
> what I have so far.
> (This may not be exact to the way the program looks cause I am not on the
> computer that has it on it.)
>
> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
> TempLine = $80df
> PicCoor = $80e7
> offset = $80e9
> NASR_Status = $80ea
>
> .org 0
> .db "test.nasr"
>
> ld b,2
> ld c,55
> ld hl,Hello_Sprite
> ld de,(PROGRAM_ADDR)
> add hl,de
> CALL_(NASRWARP)
>
> ; Right here is a get key loop to go back to zhell when exit or enter is
> ; pressed.
>
> ; NASRPWARP routine...
>
> Hello_Sprite:
> .db 3,6,5
> .db %10101110, %10001000, %11100000
> .db %10101000, %10001000, %10100000
> .db %11101110, %10001000, %10100000
> .db %10101000, %10001000, %10100000
> .db %10101110, %11101110, %11100000
>
> .end
> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
>
> Now WTF am I dont wrong?
>
> And also I don't know about this part
>
> a=smallest integer greater than or equal to x/8
> b=a*8-x+1
> c=y
>
> THE LAST TIME I CHECKED...
> (Lets take the Hello_Sprite: for an example.)
>
> a b c
> | | |
> Hello_Sprite: V V V
> .db 3,6,5
> .db %10101110, %10001000, %11100000 >\
> .db %10101000, %10001000, %10100000 >\
> .db %11101110, %10001000, %10100000 >--- c right?
> .db %10101000, %10001000, %10100000 >/
> .db %10101110, %11101110, %11100000 >/
> ^ ^ ^ ^ ^ ^
> \_____/ \_____/ \_____/
> \_______|_______/
> |
> a=(24/8) right?
> a=3 right?
> b=a*8-x+1
> | |
> 3 24 right?
>
> tell me what I am doing wrong.
You have to set the 85 in graphics mode....sorry I don't know the exact
command right now...out a,(5) I think. That's the problem I was having
when I tried NASR.
later
<pre>
--
_
(_
|_)teve
|eterson
mailto:stevep@comso.com
http://www.geocities.com/SiliconValley/Park/2636
</pre>
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