Re: LZ: Screen Map


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Re: LZ: Screen Map



KEITH T BURZINSKI wrote:
> 
> [snip... I don't know what to put here... ;)]
> 
> No!  U missed the idea, Jim.
> I did this so you could more easily locate an address on the screen,
> instead of trying to count them on the 85's screen (they're so tiny).


Are you being serious!?


> 
> If you need to put something on the screen at an exact location, this
> can help determine what RAM address needs to be in your program.  Get
> the point?
> 
> Cheers,
> 
> ____
> ~Keith
> FFNP69C@PRODIGY.COM


Well, why not use the formula offset=y*16+x DIV 8, bit=x MOD 8 instead of
an huge table? Or why not FIND_PIXEL which does exactly that, except that
it has y=0 on the bottom of the screen?


<pre>
-- 
Jimmy Mårdell               "Trying to get a grip of life
mailto:mja@algonet.se         with all these fears i cannot hide
http://www.algonet.se/~mja     But how to keep an open mind
IRC: Yarin                      when i'm so fucked up i could die"
</pre>


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