Re: LZ: Extra players connect
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Zenon Lynx wrote:
>
> I was wondering if it was at all possible to create a 4+ player connection
> device so that 4 or more people can play; maybe have an expansion port on
> it so that you may hook two of them up and have an 8 player connect or
> something...for like a racing game or something...using some speedy devices
> and interpretation chips so that all signals could be combined for
> processing but still "pull-apart-able" so that you can replace the changed
> signals back to the original owner...of course, that would mean a passthru
> on the RAM expansion module then...anyone up for it?
>
> "Canada has no national identity other than our strongest policy:
> multiculturalism"
> -= Zenon@bbs.nexes.com =-there is a way.. but it is hard because you have to get each calc to
have the same timings on the port. to do the actual 4 player part, you
would have to get past line noise from other calcs. to do this a token
ring type of setup would have to be involved. in the token ring only the
calc with the 'token' could speak, and all others would listen to what
it has to say, then interpret it. then the token would be passed when
the speaking calc was done. ive been working on this for quite some time
now, and the only thing holding me back is the fact taht im a budding
asm programer, and still not quite good enough to write that now. but i
am trying.
for those of you who remember, im the one who tried to get the
TiNet going. anyway that is the way to set 3+ people together.
chris
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