Re: LZ: Sprite Question
[Prev][Next][Index][Thread]
Mr Chan Kheong Sann wrote:
>
> >
> >
> > begin 644 sprite.85s
> > M*BI423@U*BH:# !-86-H:6YE(&-O9&4@<W1O<F5D(&%S(&$@<W1R:6YG+B @
> > M(" @("!:4S36 0H R $,!G-P<FET9<@!Q@$ _1A497-T(&9O<B!3<')I=&4@
> > M<F]U=&EN97, S0F,",T)C TA(" BXX#-#XQD #[^TP'; ?7F ;?-#(R? /'U
> > MY@*WS0R,=0#Q]>8$M\T,C(, \>8(M\T,C)$ S;X!_C?-)(R' 1C(S0F,".U+
> > MXX 1C '-#XRM ,DZY( ]/3+D@,T/C&0 R3KD@#P\,N2 S0^,9 #).N. /#PR
> > MXX#-#XQD ,DZXX ]/3+C@,T/C&0 R2H\C!GK/@33!<T)C( ! /P)(N: )@#+
> > M'R0P^WPRXH :,N" ,N& $QHRWX 3&F<ZXH#^""@HRQS+O#S^""#W?#+E@#K@
> > M@"'A@+XH%CKB@$<;&A/+%\N'$/HAY8"V9WPRY8 JYH ZY8!W(R+F@!,AX8 U
> > M(+DZXH!'&QH3RQ?+AQ#Z*N: =SK@@#+A@"KF@ $0 DZX(!'*Q#](N: .M^
> > M/3+?@""(R?4^!-,%S0^,= $$\3W(]1CT]3X$TP7-#XQT 0SQ/<CU&/3-"8R
> > M$0#\&;9WR<V^ ?X P!CXS0F,#,D$#/___P" @(" ____P @(".#____P@("
> > @^/____P(" C^_____X" @#____\/" @( ____P"3+]?_
> >
> > end
> >
> Could you post the .asm file for this code as well, with some comments if you
> have time? I am just trying to start learning Zshell programming and such a
> program would help immensely if I could look through the source. I ran it
> through a disassembler, but I still can't make too much sense of it, some
> comments would be much appreciated. Thanks.
>
> Kheong.
> cks@ee.vlsi.nus.sg
the source code to that 85s file is at ticalc.org
PCoMP
Visit Maximus Productions home page at: http://www.ntsource.com/~pcomp
References: