Re: LZ: Programming cells?
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> From: Alan Bailey <bailala@mw.sisna.com>
> To: list-zshell@lists.ticalc.org
> Subject: Re: LZ: Programming cells?
> Date: Friday, October 04, 1996 7:49 PM
>
>
> I think you're talking about pictures that are spaced every 8 pixels,
> right? Those are simple because you don't need a sprite routine to
check
> the bit number and display it bit by bit. So just have apointer to each
> graphic you want. These should be 8 bytes for 8*8. Now if you wanted a
> routine to have a x value(0-15) and y value(0-7), and convert it to the
> correct vidmem pointer, that wouldn't be too hard. But then after that
> it would be simple. (That's what you're talking about, right)
> --
> Compliments of:
> _-_-_-_-_-_-_-_
> Alan Bailey
> mailto:bailala@mw.sisna.com
> IRC:Abalone
> Web:http://www.mw.sisna.com/users/bailala/home.htm
Yes, that is basically what I am talking about. I want a small 8*8
picture of a piece of wall which I display at different x values (0-15)
and y values (0-7) to make full walls anywhere from 0-64 pixels long
eventually drawing a level looking similar to those in Chris Busch's game
Crunch. I cant just do one big picture for the walls because I need to
change it for every level and that would get huge. I'm am not an
experenced programmer but I think what you are saying would work. Any
help would be greatly apreciated.
Mike Johnson
mj11749@cedarnet.org
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