Re: LZ: Graphical "flip or mirror" algorithem. Help?


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Re: LZ: Graphical "flip or mirror" algorithem. Help?



> I am going to be making a game that has 8 directional movement. If I take
> a squared sprite and a diagonal sprite, can't I do something that will
> flip them in the other three directions, giving me 8 sprites total. If
> anybody has any suggestions or input, I will gladly listen. Thanx.


  Just have the loop that writes them to the screen mem.  count backward 
for X, or Y, or both.


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