LZ: Graphical "flip or mirror" algorithem. Help?
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LZ: Graphical "flip or mirror" algorithem. Help?
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Subject: LZ: Graphical "flip or mirror" algorithem. Help?
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From: Mark D Lippmann <markzshell@juno.com>
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Date: Thu, 03 Oct 1996 21:54:39 EDT
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In-Reply-To: <>
I am going to be making a game that has 8 directional movement. If I take
a squared sprite and a diagonal sprite, can't I do something that will
flip them in the other three directions, giving me 8 sprites total. If
anybody has any suggestions or input, I will gladly listen. Thanx.
.\\ark