LZ: Programming cells?
[Prev][Next][Index][Thread]
LZ: Programming cells?
-
Subject: LZ: Programming cells?
-
From: Mike Johnson <mj11749@cedarnet.org>
-
Date: Thu, 3 Oct 1996 18:55:42 -0500
-
In-Reply-To: <>
How would one go about programming cells in asm similar to C++? If you
don't know what I'm talking about please continue reading. An example
would be Scroll or Caves where a small graphic (8*8) and then repeated
several times around the screen to create walls and then a door or an
enemy could be placed into a cell similarily. I would try to figure this
out myself but there is no similar code (Hint, Hint, realses the source to
Caves!!) Any help would be greatly apreciated.
graphic=1
screen= 1111111111111 <-Get the idea?
1 1 1 11
1 11 111
1111111111111
Mike Johnson
V.P., The Curly Corp. (tm)
MJ11749@cedarnet.org
Follow-Ups: