Re: LZ: string input help
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Nathan Adams wrote:
>
> I've been trying to write a string input routine and have been having some
> trouble. This is my first shot at zshell/asm. Here is the code that I am
> working on:
>
> For size purposes I'm going to change the code. Let's say I am writing a
> program to input the letter t, store it and then print it out somewhere else
>
> ;beginning of "t" program
>
> #include "TI-85.H"
>
> .org 0
> .db "Input String", 0
>
> TextIn = $80DF ;address to store string of t's
>
> Start:
> ld hl,TextIn ;load hl with address of TextIn
> CALL_(KeyLoop) ;Input t's
> ld hl,TextIn ;load hl with address of TextIn
> ld b,5 ;load b with number of t's to be displayed
> CALL_(DispTxt) ;Display t's
>
> Waitforkey: ;Wait for key to be pressed & return to zshell
> call GET_KEY
> cp 0
> ret nz
> jr Waitforkey
>
> KeyLoop:
> call GET_KEY ;get scancode of last key
> cp $0B ;compare it with t key scancode
> JUMP_Z(TKey) ;if they are equal goto TKey
>
> cp $09 ;compare it with enter key
> ret z ;return if equal
> jr KeyLoop
>
> TKey:
> ld (hl),'t' ;load current address in hl with 't'
> inc hl ;increment address in hl
> ld a,'t'
> ROM_CALL(M_CHARPUT) ;Output 't'
> JUMP_(KeyLoop) ;jump back to keyloop to input more t's
>
> DispTxt:
> ld a,(hl) ;ld a with char in address in hl
> ROM_CALL(M_CHARPUT) ;display it
> inc hl ;increment address
> djnz DispTxt ;jump to DispTxt if value in b is not 0
> ret ;return if b is 0
>
> .end
>
> When I try to run a program similar to this I can't get the characters to
> display correctly. What I would like to know is what is wrong with this,
> how I can fix it and if there is a better way to input strings.
>
> Any help would be greatly appreciated, I've been working on this for hours.
>
> Nathan Adams
Well, I don't know if this is what is causing a problem, but you never
set your menu text cursor, ($8333) for x coord and ($8334) for y coord
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Alan Bailey
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