Re: LZ: Random Number making
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Re: LZ: Random Number making
On Mon, 23 Dec 1996 21:40:58 -0700 kheikens@owt.com writes:
>number obtained. Also, how would be the best way to represent cards?
>I
>think a 16 bit number would work best:
>
>Suit: Value : Card: Value:
>Clubs 00 2 00
>Diamonds 01 3 01
>Hearts 02 ... ...
>Spades 03 Jack 09 And so on.
>
>
>Combining these, I'd get:
>
>4 of Clubs is $0002
>Jack of Hearts is $0209
>etc.
Actually, you could just use the first four bits of a byte for the suit
and the last for the card number. I think something like this was used
for ZCasino. It's source is available at ticalc, it has a random card
routine, and a card drawing routine, and all that neat stuff.
Jim Reardon
jim.reardon@juno.com
Viva la mexico
Point your browser on over to http://pages.prodigy.com/UltimateAhh/
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