Re: LZ: Graphics help please!
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Re: LZ: Graphics help please!
> I am writing a game based on an old computer game called XAXON,
> and I need help because when I try to draw the ship and moe it, it takes
> a long time because it has to draw every point. I got Formula One
> Racer, and I was wondering if anyone could tell me how the car, or any
> image, gets moved so "nicely"? I mean how the whole thing gets drawn at
> the same time. If anybody knows how to do this in TI-BASIC that would
> be nice also. Any help would be appreciated. Thanks in advance.
Simple: rather than drawing a point at a time, an entire byte is drawn
at once. For moving the ship left and right by a single pixel, I'd expect
you'd use bit shifts, but that depends.
HTH,
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