Re:LZ: optimizing zshell programs for turbo calcs
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Re:LZ: optimizing zshell programs for turbo calcs
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Subject: Re:LZ: optimizing zshell programs for turbo calcs
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From: Jordan Adema <jadema@grfn.org>
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Date: Fri, 30 Aug 1996 19:01:25 -0400
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In-Reply-To: <>
At 3:39 PM on 8/30/95, becker wrote:
> I asked this a while ago but never got answered:
> Is anyone making or modifying zshell games to make use of turboed
> calculators? I was also wondering if maybe in zshell 4.5, you could
> have a software switch to optimize the turboed versions, so that they a
> program will run fast when it needs to and slow when it doesn't??
Why waste space for 99% of users to please 1%?
> take, for instance XC1701, when there are a lot of enemies on screen it
> goes really slow, then speeds up when there are fewer. isn't there some
> way of making zshell even this out? or does it have to be dome within
> the code??? What's the point of turboing a calc if 90% of the stuff
> runs too fast??
I think you just answered your own question.
____________________________________
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\ \ Jordan Adema O- \ A student who changes the
\ \ jadema@grfn.org \ course of history is
\ \ http://www.calvin.edu/~sadema21/ \ probably taking an exam.
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