LZ: optimizing zshell programs for turbo calcs


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LZ: optimizing zshell programs for turbo calcs



I asked this a while ago but never got answered:
Is anyone making or modifying zshell games to make use of turboed
calculators?  I was also wondering if maybe in zshell 4.5, you could
have a software switch to optimize the turboed versions, so that they a
program will run fast when it needs to and slow when it doesn't??


take, for instance XC1701, when there are a lot of enemies on screen it
goes really slow, then speeds up when there are fewer. isn't there some
way of making zshell even this out? or does it have to be dome within
the code???  What's the point of turboing a calc if 90% of the stuff
runs too fast??


just an idea...


-Chris