Re: LZ: NASR
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Re: LZ: NASR
On Mon, 19 Aug 1996, Jingyang Xu wrote:
> > I'd just precalculate it: it's be to slow to use in a game, so just
> > store sprites for both directions..
>
> Yeah, thought about that, but the sprite table is so HUGE, it'd take at
> least 3K to duplicate them. If that's the case, I could probably only fit
> 3 or 4 characters in 28K!
Precalculate before each round, and store flipped copies of the relevant
sprites in a scratch space. No speed loss in play, then, but no need to
duplicate the entire table.
-Isaac
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Isaac Salpeter
the ticalc.org project
isaac@ticalc.org
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