Re: LZ: Street Fighter
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At 05:26 PM 8/19/96 -0500, you wrote:
>One thing you could do to save some space in Street Fighter would be to
>compose the characters out of a series of bitmaps instead of a different
>bitmap for every frame of the character. That way you could reuse the
>different sections for different frames. For instance, if you had a bitmap
>that is 16 by 16 bits, you could form it from four 8 by 8 bitmaps. That
>way, if the character was walking and then punched, you could keep a few of
>the sections the same and change only one or two of them. This might slow
>down the game a little bit and the animation may not look quite as good,
>but it would save a LOT of space.
>
>Ed Plese, Jr.
>(eplese@lnd.com)
>
Hmm, good idea, but it wouldn't make a HUGE difference (at least not enough
to compensate for the speed) since 1) it would take more code to implement,
2) the character is in lots of different poses that don't have things in
common with each other, 3) it would make character design a lot harder. (And
I DO want people to create their own characters!)
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