LZ: Street Fighter


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LZ: Street Fighter



One thing you could do to save some space in Street Fighter would be to 
compose the characters out of a series of bitmaps instead of a different 
bitmap for every frame of the character.  That way you could reuse the 
different sections for different frames.  For instance, if you had a bitmap 
that is 16 by 16 bits, you could form it from four 8 by 8 bitmaps.  That 
way, if the character was walking and then punched, you could keep a few of 
the sections the same and change only one or two of them.  This might slow 
down the game a little bit and the animation may not look quite as good, 
but it would save a LOT of space.


Ed Plese, Jr.
(eplese@lnd.com)