LZ: Street Fighter
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LZ: Street Fighter
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Subject: LZ: Street Fighter
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From: Edward Plese <eplese@lnd.com>
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Date: Mon, 19 Aug 1996 17:26:41 -0500
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In-Reply-To: <>
One thing you could do to save some space in Street Fighter would be to
compose the characters out of a series of bitmaps instead of a different
bitmap for every frame of the character. That way you could reuse the
different sections for different frames. For instance, if you had a bitmap
that is 16 by 16 bits, you could form it from four 8 by 8 bitmaps. That
way, if the character was walking and then punched, you could keep a few of
the sections the same and change only one or two of them. This might slow
down the game a little bit and the animation may not look quite as good,
but it would save a LOT of space.
Ed Plese, Jr.
(eplese@lnd.com)