Re: LZ: Mazemania and delay
[Prev][Next][Index][Thread]
Re: LZ: Mazemania and delay
On Mon, 15 Jul 1996, Carl Wang wrote:
> First, does anyone know how to contact the author of Mazemania? I tried
> to e-mail him but his addess was bad or something. I would also like a
> working version of Mazemania because all the versions I've downloaded
> were bad. Second, how do you do delays in asm. I tried NOP but it took
> about 3 billion of them to get it to pause for 1 second. Well, thanks
> yet again!
The simple way is to have a small subroutine that loops. You call it
with a to indicate how many times it loops. The subroutine can use that
as a counter. If you need long delays like a second, you probably need
a nested loop.
Barry
References: