[A83] Re: finding the absolute value of hl
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[A83] Re: finding the absolute value of hl
I have done the same thing with this project! Well, almost... I added
the gravity to the acceleration rather than the velocity. It took me a
while before I figured out the velocity of a free falling object
increased exponentially rather than linearly! That didn't take me near
as long to figure out, however.
MWM
On Mon, 04 Aug 2003 20:46:44 +0100 "Patai Gergely"
<patai_gergely@fastmail.fm> writes:
> > new about that. This helps everything!! At the very least, while
> > seeking the exterminate this bug, I found some others that had not
> yet
> > began to reek havoc. I suppose that this in not as bad as the
> time that
> > put a semicolon at the end of a for command in a c++ program. I
> can
> > laugh at that now, but at the time my feelings were beyond words.
> I just
> I did something similar recently while working on my pinball game.
> At a
> point I needed the velocity of the ball but I used its position
> instead
> and wondered why the physics engine doesn't work. I've eliminated a
> lot
> of possible bugs before realising that the error was made in the
> most
> trivial part--probably that's why I didn't notice it. So I can
> imagine
> your feelings. :)
>
> PG
>
> --
> http://www.fastmail.fm - Access your email from home and the web
>
>
>
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