[A83] Re: finding the absolute value of hl


[Prev][Next][Index][Thread]

[A83] Re: finding the absolute value of hl



I have done the same thing with this project!  Well, almost...  I added
the gravity to the acceleration rather than the velocity.  It took me a
while before I figured out the velocity of a free falling object
increased exponentially rather than linearly!  That didn't take me near
as long to figure out, however.

MWM

On Mon, 04 Aug 2003 20:46:44 +0100 "Patai Gergely"
<patai_gergely@fastmail.fm> writes:
> > new about that.  This helps everything!!  At the very least, while
> > seeking the exterminate this bug, I found some others that had not 
> yet
> > began to reek havoc.  I suppose that this in not as bad as the 
> time that
> > put a semicolon at the end of a for command in a c++ program.  I 
> can
> > laugh at that now, but at the time my feelings were beyond words.  
> I just
> I did something similar recently while working on my pinball game. 
> At a
> point I needed the velocity of the ball but I used its position 
> instead
> and wondered why the physics engine doesn't work. I've eliminated a 
> lot
> of possible bugs before realising that the error was made in the 
> most
> trivial part--probably that's why I didn't notice it. So I can 
> imagine
> your feelings. :)
> 
> PG
> 
> -- 
> http://www.fastmail.fm - Access your email from home and the web
> 
> 
> 

________________________________________________________________
The best thing to hit the internet in years - Juno SpeedBand!
Surf the web up to FIVE TIMES FASTER!
Only $14.95/ month - visit www.juno.com to sign up today!