[A83] Re: mario skateboard


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[A83] Re: mario skateboard



Hrm, the trick will be getting a decent framerate so it's not a real 
slow, one button/trick play.  You need to skip through the 
jumps/combos/moves at a decent rate or it's going to be hard to 
time the button presses/etc, won't be as fun.

corey

> Well I haven't seen good skateboard games, with angled ramps, 
furths
> etc.  It'd be quite hard to make.
> 
> 
> 
> "If I have seen farther than others, it is because I was standing 
on
> the  shoulders of giants." - scientist Sir Isaac Newton, in a letter 
to
> his  colleague Robert Hooke, February 1676.
> 
> 
> 
> 
> 
>>From: Aaron Fineman <amfineman@earthlink.net>
>>Reply-To: assembly-83@lists.ticalc.org
>>To: assembly-83@lists.ticalc.org
>>Subject: [A83] Re: mario skateboard
>>Date: Tue, 08 Apr 2003 17:08:29 -0400
>>
>>yea, theres a lot of non-great skateboard games out their. 
Mario is an 
>>excelent game, so it should be an excelent skateboard game.
>>
>>
>>
>>At 01:32 PM 4/7/03, you wrote:
>>>There is yet a skateboard program, on some website of a 
person on this
>>> list, I guess it would be easier to just change the skateboard 
guy in
>>>that  game to a mario.
>>>
>>>On Fri, 04 Apr 2003 16:22:48 -0500, Aaron Fineman 
>>><amfineman@earthlink.net> wrote:
>>>
>>>>someone should take the source for mario and turn it into a
>>>>skateboard  game. 1 graphic of small mario on a skateboard 
(over all
>>>>the size of big  mario), less tiles, no enemies or bonuses, no
>>>>fireball.
>>>>
>>>>some of the bricks already look like ramps, just modify 
some more.
>>>>
>>>>would anyone be able to do this? i can help with graphics
>>>>
>>>>
>>>
>>>
>>>
>>>--
>>>Groeten,
>>>Ronald Teune
>>>--
>>>Never make anything simple and
>>>efficient when a way can be found
>>>to make it complex and wonderful.
>>>--
>>>Tred sig.exe opera edition & 1stimpression
>>>
>>>
>>>
>>
>>
> 
> 
> 
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