[A83] Re: Sprite Rotation?


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[A83] Re: Sprite Rotation?




>Vector also looks better when you rotate
> it, as the limited grayscale can't anti-alias the bitmap rotation enough.

Anti-aliasing? That sounds cool... What about anisotropic filtering? LoL!
I think 4 greyshades is enough for the lo-res TI screen, but greyscale on
the ti-83? Nah....

-Cheiz





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