[A83] Re: Monsters in smoothscroll game
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[A83] Re: Monsters in smoothscroll game
> wouldn't be that bad if the records were sorted, but with
large levels and
> especially with multi-directional scrolling where the
monsters would need to
> be placed "back" onto the inactive records, it would
quickly become
> unsorted.
>
Yes, but you can take advantage of the fact that monsters
normally move on a relatively small area compared to the
whole level, so you can break up the area into small
sections whose boundaries are impassable for the monsters.
Each section could have a separate monster list then.
PG
References: