[A83] Re: Monsters in smoothscroll game


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[A83] Re: Monsters in smoothscroll game




> wouldn't be that bad if the records were sorted, but with 
large levels and
> especially with multi-directional scrolling where the 
monsters would need to
> be placed "back" onto the inactive records, it would 
quickly become
> unsorted.
> 
Yes, but you can take advantage of the fact that monsters 
normally move on a relatively small area compared to the 
whole level, so you can break up the area into small 
sections whose boundaries are impassable for the monsters. 
Each section could have a separate monster list then.

PG





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