[A83] Re: Monsters in smoothscroll game


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[A83] Re: Monsters in smoothscroll game




> You'd have to figure out another way to do it.

A more sensible way would be using records for each 
monster. You only need to store its type, its location 
(maybe its velocity too) and probably some flags indicating 
its state. You can get all this into 8 bytes.

Associating monsters and columns is a bit weird idea in my 
opinion...

PG





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