[A83] Re: Monsters in smoothscroll game


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[A83] Re: Monsters in smoothscroll game




I forgot to add one thing: NEVER use screen coordinates 
directly! Keep a separate coordinate space for the monsters 
that covers the entire level in a way that _at least_ every 
single pixel is mapped to a different coordinate. This 
makes things easier. Transforming these values to screen 
coords is simply a shift (if needed) followed by an 
addition.

PG

sorry for the "=20"'s...





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