[A83] Re: nibbles / snake
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[A83] Re: nibbles / snake
I thought about this too, because I wanted to make snake for the x86 ( I
learned x86 ASM) but i stopped with it I will continue it someday....
1)You can make some array with the coörds of all the points with some info
about how the snake is turned. Or maybe just make some thing that deletes
the tail and moves the head forward.
2)with a sprite routine? you can XOR it si it erases or draw the background
over it.
3)i dont know what colission is but you can do something easy like if
snake_x = apple_x and snake_y = level_y then.....
4)same as 3
5) dont know didnt play that but yes that wall tingie is the same as 4 (and
3)
Bye,
Cheiz
----- Original Message -----
From: SUCKER from the old days <sucker_pvn@hotmail.com>
To: <assembly-83@lists.ticalc.org>
Sent: Wednesday, January 30, 2002 2:37 PM
Subject: [A83] nibbles / snake
>
> I'm going to make my own nibbles/snake clone. But I got
> a lot of questions for that:
>
> 1) where does the game remember where the snake is currently?
> 2) How should I clear the end of the snake?
> 3) Do I use a collision detection routine to check
> if the snake touches an apple?
> 4) How do I detect when the snake hits itself or the wall?
> 5) How can I make those levels like in nibbles by Bill
> Nagel, and how do I check if the snake hits those
> extra walls? (is it the same as 4)??)
>
> Don't give me immediately z80, but just the basic ideas,
> if you mind. I myself AM able to do some z80 asm, only
> these questions bother me. Perhaps there are more things
> I do not know, but those are for later...
>
>
> SUCKER
>
>
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>
>
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