[A83] Re: nibbles / snake [OT]
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[A83] Re: nibbles / snake [OT]
There's a book at my local library that I really liked. It is for
dos. Dos x86 programming and linux x86 programming are quite different,
esp. when using gas as your assembler on *nix and masm/tasm/nasm on dos.
AUTHOR Abel, Peter, 1932-
TITLE IBM PC assembly language and programming / Peter Abel.
EDITION 2nd ed.
PUBLISHER Englewood Cliffs, N.J. : Prentice Hall, c1991.
DESCRIPT xviii, 540 p. : ill. ; 25 cm.
On Wed, 30 Jan 2002, Thomas Lutz wrote:
>
> Do you know any good resources for learning x86 asm? Thanks...
> -Tom
>
> -----Original Message-----
> From: assembly-83-bounce@lists.ticalc.org
> [mailto:assembly-83-bounce@lists.ticalc.org] On Behalf Of Gijs Leegwater
> Sent: Wednesday, January 30, 2002 9:11 AM
> To: assembly-83@lists.ticalc.org
> Subject: [A83] Re: nibbles / snake
>
>
> I thought about this too, because I wanted to make snake for the x86 ( I
> learned x86 ASM) but i stopped with it I will continue it someday....
>
> 1)You can make some array with the co=F6rds of all the points with some
> info
> about how the snake is turned. Or maybe just make some thing that
> deletes
> the tail and moves the head forward.
>
> 2)with a sprite routine? you can XOR it si it erases or draw the
> background
> over it.
>
> 3)i dont know what colission is but you can do something easy like if
> snake_x =3D apple_x and snake_y =3D level_y then.....
>
> 4)same as 3
>
> 5) dont know didnt play that but yes that wall tingie is the same as 4
> (and
> 3)
>
> Bye,
> Cheiz
>
> ----- Original Message -----
> From: SUCKER from the old days <sucker_pvn@hotmail.com>
> To: <assembly-83@lists.ticalc.org>
> Sent: Wednesday, January 30, 2002 2:37 PM
> Subject: [A83] nibbles / snake
>
>
> >
> > I'm going to make my own nibbles/snake clone. But I got
> > a lot of questions for that:
> >
> > 1) where does the game remember where the snake is currently?
> > 2) How should I clear the end of the snake?
> > 3) Do I use a collision detection routine to check
> > if the snake touches an apple?
> > 4) How do I detect when the snake hits itself or the wall?
> > 5) How can I make those levels like in nibbles by Bill
> > Nagel, and how do I check if the snake hits those
> > extra walls? (is it the same as 4)??)
> >
> > Don't give me immediately z80, but just the basic ideas,
> > if you mind. I myself AM able to do some z80 asm, only
> > these questions bother me. Perhaps there are more things
> > I do not know, but those are for later...
> >
> >
> > SUCKER
> >
> >
> > _________________________________________________________________
> > Get your FREE download of MSN Explorer at
> http://explorer.msn.com/intl.asp.
> >
> >
> >
>
>
>