[A83] Re: Is compression possible?
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[A83] Re: Is compression possible?
> Van: Patrick Davidson <pad@OCF.Berkeley.EDU>
>
> On Thu, 25 Apr 2002, Patai Gergely wrote:
> >
> > [..] I'm talking about "compression" ratios
> > of 1:100, not about the ratio of 7:10 achieved general
> > algorithms...
>
> What kind of solutions do you have in mind? Have you thought of a new
way
> of displaying sprites that would allow me to have the 1K of sprites in a
> game fit in only 10 bytes of memory, while not slowing down their drawing
> or making the sprite routine larger? If so, I would be impressed. Even
> more impressive would be to turn the 100 bytes of text on a title screen
> into 1 byte without just using the 'solution' of not displaying the title
> screen at all.
Patrick... hmm...
I guess he meant things like reusing code, etc.
Okay 1:100 is a *bit* optimistic, but you get the point.
Henk Poley <><