[A83] Re: Tilemap


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[A83] Re: Tilemap



By the way... for the event map... how do I implement it? So I can actually 
check if the sprite is on a tile, then if so, then do whatever (call, jp or 
jr)? And how do I make a tile walkable?

Thanks,
darkfire139@aol.com
> Okay, slight mistake from my part, try this:
>