[A83] Re: Tilemap


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[A83] Re: Tilemap




Looks like another one of them ionPutSprite tilemap routines, like the one I 
started out with before switching to TCPA's tilemap routine.  It would be a 
lot better to use a clipped sprite routine, then change the origin by pixels 
as well as tiles.

Just looking at some code:
ld a,(xxxx)
ld d,0
ld e,a
add hl,de

REPLACEMENT:
ld de,(xxxx)
ld d,0
add hl,de


>From: Peter-Martijn Kuipers <hyper@hysoft-automation.com>
>Reply-To: assembly-83@lists.ticalc.org
>To: assembly-83@lists.ticalc.org
>Subject: [A83] Re: Tilemap
>Date: Sat, 13 Oct 2001 20:38:47 +0200 (CEST)
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>Oct 11, 2001 06:49:51 PM
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>Okay, since it was a good excercise... I put it into work...
>http://ticalc.hbyte.net/lib/tiles.z80
>(didn't think I could do a tilemap routine, but it was quite easy once you 
>get the idea on how to do it...)
>
>
>
>--Peter-Martijn Kuipers
>
>
> > Could you write that in an actual routine? That would be great.
> >
> > Thanks
> > darkfire139@aol.com
> >
> >
> >
>
>
>


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