[A83] Re: Raycasting


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[A83] Re: Raycasting




Raycasting is the type of graphics engine used in Wolfenstien 3D or Doom 
style 3D games.  Rather than casting each pixel, you cast each column, and 
change the height of the texture for that column.  Or something like that.


>From: "Ronald Teune" <rtwolf@gmx.net>
>Reply-To: assembly-83@lists.ticalc.org
>To: <assembly-83@lists.ticalc.org>
>Subject: [A83] Re: Raycasting
>Date: Tue, 9 Oct 2001 18:38:24 +0200
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>
>What is it?
>Something like a 3d tilemap?
>
>Ronald.
>
> >It probably would be possible. I've seen amazing Doom/Wolf3D style
> >engines running on the C64 (1MHz 6510 CPU), so the 6MHz Z80 should
> >be able to handle it. The problem is probably memory, since you'd have
> >to have a lot of precalced tables etc.
> >
> >/Andreas
> >
> >>
> >>Has anyone ever tried this on an 83?
> >>
> >>I have thought about it but i am doubtfull that the 83 would produce
> >>acceptable results. I have seen a few attempts in basic, but nothing is
> >>asm.
> >>
> >>
> >>A port of Wolf3D would be kind of neat. I may have a shot at it, but i 
>am
> >>still doubtfull. What do you guys think?
> >>
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