[A83] Re: Tilemap
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[A83] Re: Tilemap
Well...
You should check out TCPA's tilemap routine... but read this..
-------------------------
This is how I was taught.......
You should start out with a simple 8x12 tilemap.
First, you need a routine that draws the map. The map should be under the
proper label, such as
tilemap:
Next, we need the map
.db 1,1,1,1,1,1,1,1,1,1,1,1
.db 1,0,0,2,3,0,0,0,0,0,0,1
.db 1,0,0,4,5,0,0,0,0,0,0,1
.db 1,0,0,0,0,0,0,0,0,0,0,1
.db 1,0,0,0,0,0,0,0,0,0,0,1
.db 1,0,0,0,0,0,0,0,0,0,0,1
.db 1,0,0,0,0,0,0,0,0,0,0,1
.db 1,1,1,1,1,1,1,1,1,1,1,1
See how that is 12 numbers wide, and 8 numbers high? Now we need the tile
set. These tiles should be under the label 'tiles'.
tiles:
floor: ;0
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
wall: ;1
.db %11111111
.db %11111111
.db %11111111
.db %11111111
.db %11111111
.db %11111111
.db %11111111
.db %11111111
tabletopl: ;2
.db %11111111
.db %10000000
.db %10000000
.db %10000000
.db %10000000
.db %10000000
.db %10000000
.db %10000000
tabletopr: ;3
.db %11111111
.db %00000001
.db %00000001
.db %00000001
.db %00000001
.db %00000001
.db %00000001
.db %00000001
tablebotl: ;4
.db %10000000
.db %10000000
.db %10000000
.db %10000000
.db %11111111
.db %00110000
.db %00110000
.db %00110000
.db %00110000
tablebotr: ;5
.db %00000001
.db %00000001
.db %00000001
.db %00000001
.db %11111111
.db %00001100
.db %00001100
.db %00001100
.db %00001100
Okay... those tiles are actually 8x8 sprites, which when set up 8 up and
down, and 12 left and right, fills the entire screen. The first tile under
the tiles label is called 'floor'. This tile is totally blank, and the
character sprite can walk on this. It is tile value 0, and on the map,
wherever there is a 0, this floor tile will show up. Any tile after the 0 is
not 'walkable' unless specifically modified. Wherever there is a 1 on the
map, the tile with the value 1 will show up. Wherever there is a 2 on the
map, the tile with the value 2 will show up.
I really hope this helps. Feel free to ask again if you need more help, or
want me to write a demo.
darkfire139@aol.com
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